The Great Valley [Locations]

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The Realms


Locations
1. Northradica
Othswick [Oxentide]
Calumbric [Vindgang]
Aedlund [Kunenburg]
Haxby [Kaedsthorpe]

2. Jorikford
Kanterbury [Leiden]
Westjorik [Malevin]
Sunderland [Dunwich]
Eastumbria [Westcliff]

3. Vestria
Westriding [Wincester]
Bexshire [Luten]
Northriding [Hull]

4. Sheorlund
Viken [Brenic]
Wexford [Lanbridge]
Novilund [Senavax]

Notes
Given the many, many rivers and fjords of Radenor, one can expect to be able to sail to any given location from anywhere in the Kyngdom within a matter of one to five days; five days being Oxentide to Tilema, with most journeys only requiring two to three days by boat. Most cities will have extensive ferrying services, and these can be afforded as a part of any person's seasonal wages, without any need to track costs. Simply look at the map and judge how far you expect it to take based on the criteria here, and you should be accurate.

Even in times of war (though presently Radenor is at peace), all citizens of the Four Countries and Tilema can freely travel between the other countries without issue or discrimination, at least most of the time. The countries also tend not to have extensive immigration policies, and virtually anyone who settles down into a town or city can find work or purchase a home without any issue.
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Northradica


Overview
Northradica is a harsh land, particularly inland, where the interior population lives among frigid peaks and cold lakes, falling onslaught to a victim of sleet and even snow. It is almost exclusively in Northradica's interior that snow can even be found in Radenor, as even the northern coast typically only rains. Northradica is home not only to snow, but also the largest mountains in Radenor. Two peaks in particular, Fjell Grag and Fjell Nor, are the two tallest mountains in all of Mornoth - at over thirteen and fifteen thousand feet tall, respectively.

The people of Northradica typically sustain themselves by hunting and fishing, as their land - comparatively to the southern realms - cannot support the same level of reliable agriculture, save for upon a mostly flat strip near the Kyngdom's coastal valleys. Fortunately, the Kyngdom's many fjords and its highly bountiful coast provide for its peoples needs, with fish, eels and generally seafood a major part of the Northradican diet.

Radenor is known to be mixed between multiple worlds, in a sense: its ancient history - that of Guradnør and its surrounding tribes - followed by its history as a unified Kyngdom, Radenor, and then its current and divided incarnation. These incarnations typically show themselves in names and architectural styles; a Guradnør-inspired name may be Bjorn while a Radenor-inspired one may be Cenafrith, and a more modern one may be Henry. Mostly, the countries of Radenor are split by these influences and their level of insertion into culture depends on the locality itself, and its history and roots. Among all of Radenor's Kyngdoms, however, Northradica is most influenced by Guradnør. Its people are known to build with wood, in that architectural style, with tall triangular buildings and impressive longhouses. Furs are far more common, as are more hearty men and women, fond of battle and clan honor.

Northradica is perhaps the least 'tamed' of all the realms, yet it is in many ways the most threatening - it is savage and even arbitrary, but capable of rocking the foundations of the valley.

Jarldoms
Othswick: Othswick is unique in Northradica, as it was mostly developed - like Tilema - during the Imperial occupation of the late Fourth Age. It was meant to provide an avenue for the Empire to invade Nivenhain and Lorien's other coastal cities, by building a great harbor and fleet on Radenor's northern coastline. Further, it would act as an important trade port for the province of Radenor itself, and would threaten Nivenhain's northern trade hegemony.

It was for these reasons that Othswick was one of the primary interests of the Empire during its tenure in leading Radenor's affairs, and also why Oxentide was constructed, given its excellent position on the coast, with a river nearby leading into the Neid, and a mostly flat and hospitable terrain surrounding it to allow for great expansion. Oxentide did in fact become one of Radenor's great cities, though it stands as a strange outlier compared to much of Northradica, with soulless grey buildings free of history or character spanning across the city, Imperial monuments atop fountains in every square, and countless lamp-posts that no longer function as intended, lit with candles instead.

Othswick as a whole - while one of Radenor's wealthiest and most populous Jarldoms - is a strangely cold and uniform place, reminding many of the cookie-cutter corridors of the very Lorien cities it was meant to pose a threat to. Yet, almost defiantly, all of the new buildings constructed in Othswick tend to be built wooden, tall and styled as they were in old Guradnør, contradicting their surrounding buildings. The outer sprawl of Oxentide is much like this, a sea of old Norunn homes, cultures clashing more clearly than in perhaps any other city. Most of Othswick's settlements are like this, and there are many, small towns and cities of five to eighty thousand scattered along the coast, with Unbroken minsters decorated with northern embellishments and surrounded by wooden spires.

Calumbric: Calumbric is the other coastal Jarldom of Northradica, a fairly unimpressive land in many respects, though it is known to have a coast mostly suspended by high cliffs, the ships below being greeted by impressive settlements looming from above. Most settlements are built on areas where the cliffs descend into a slope, with wooden steps carved into the mountains so that people may go out to the sea or sand to fish or engage in other festivities. Being that Calumbric is somewhat more southern on the equator, its weather and water are notably warmer than in Othswick, and there are several ocean-front towns with respectable beaches, particularly to the farthest east near the border with Daravin. Calumbric's east, however, does act as a potential invasion point by Daravin (and specifically Verdiven), and so it is heavily reinforced by the Kyngdom's military.

Aedlund: Aedlund is one of the interior Jarldoms of Northradica, encompassing the mountains and valleys to the west. It is the home of Fjell Nor, the tallest mountain in Mornoth, as well as one of Radenor's largest populations of Fume Dragons, who tend to entirely avoid the local population, occasionally appearing as shadows above or in the clouds. Aedlund's capital city is Kunenburg, one of the largest cities in Northradica, a fortified city separated in two: one half sits above, along a flat extension of the surrounding mountain range, while the lower part dwells in the valley below. Kunenburg's upper city was built primarily by the Unbroken Empire, and was built with dark stones and in a similar, cold style to the buildings of Othswick. The population of Kunenburg's upper city is notably posh and exclusive, and few of the serfs from the city below ever get to venture to the upper city, though they have countless rumors about what it's like.

Haxby: Haxby has no particularly large town or city, with its capital - Kaedsthorpe - being a fortress upon the mountains. Almost its entire population is divided along the mountains and fjords, with few roads connecting them, forcing them to travel by river. It is a land filled with nature and wild-life, and its population is highly militarized. Haxby is known to be the home of the greatest number of elite raiders in Radenor, with many of Radenor's most legendary fighters and raiders coming from Haxby. It is also the original home of the current Kyng of Northradica, and its people are heavily integrated into the Kyngdom's military. Haxby's people are known to be travelers and story-tellers, and more than any other Northradicans, they seek after their individual legacy with a fervent zeal.

While the region is fairly frigid, it is greener than Aedlund, and is home to a wide span of pine trees. In many ways it mirrors the northeasternmost part of Jorikford, which has held an ancient rivalry with the people of Haxby for centuries, two similar cultures who compete for glory and legend.
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Jorikford


Overview
It is no secret that Jorikford is a beautiful land -- many claim it to be the most beautiful, crowned by charming mountains to the east, endless forests of evergreen pines, valleys of bountiful grass and the buffalo that feed on them. Jorikford's east is a land of grandeur, with most people living on hills and near the precipices of cliffs, or within the depths of the pine forests. The flatlands of the east are used for farming and livestock, with domesticated buffalo as frequently kept as cattle. Exhilarating winds are known to sweep through the river-fjords of Jorikford's east, serene and far from extreme, bringing grit to ship-sails and inviting moments of breath and tranquil calm amidst the stories sailors share.

Western Jorikford is far more flat, though it still comes with frequent rolling hills, upon which people and their livestock dwell. The flatlands of the west are covered in farms, where wheat, barley and a diverse array of fruits and vegetables are grown. While the eastern part of the Kyngdom is known for its diverse array of colors -- snow-capped white in the mountains, golden fields, green forests -- the east tends to be covered in a thick, lush green, though the fields themselves are often covered in the colors of autumn.

Jorikford's west is densely populated, with many quaint towns and cities along the river Neid as well as further inland. It is home to three of the valley's major cities, which trade extensively with one another due to the rivers connecting them, and Jorikford's expansive river-fleet.

Earldoms
Kanterbury: Kanterbury (or Canterbury) is the seat of Leiden, the historic capital of Guradnør, and then Radenor itself. Leiden itself is a fairly traditional large medieval city, though it has a few unique quirks that make it charming and memorable. To begin with, Leiden is highly forested, with rich pine trees common throughout the city. There are actually three major forests within the city itself, effectively dividing the city into historic districts: Westleed, Eastleed and Sundleed. Leiden is, largely due to its forests, extremely sprawling. It is Radenor's largest city by land area, and its divisions make each section of the city feel somewhat different from its neighboring district. The one continuity is that much of Leiden is covered by the shade of trees, and that the vast majority of the city is built with high quality stone and brick.

Leiden is also said to be Radenor's most 'ruined' city, with the ruins of old Guradnør and later Radenor covering large parts of the city. There is an old hippodrome near the center of the city that is still frequented, as well as several large amphitheaters, great stone archways and temples, columns and other ruins scattered throughout the city, visible from nearly anywhere in the entirety of the urban areas. Even as one goes towards the outer, most sprawled sections of Leiden, they will find archways, walls and columns for miles, making it clear that the city was once much larger and more expansive than it is now.

Westjorik: Westjorik is home to the city of Malevin, another of Guradnør's ancient cities, and one of the great urban areas of Radenor. Like Leiden, Malevin is covered in a sprawl of ruins, most notably the tall, three-tiered Wall of Hadrada on the boundaries of the city. While partly collapsed due to the Sundering, the wall has been restored to relative functionality, with the core of Malevin benefitting from its protection. The outer extent of Malevin is surrounded by vast fields of lavender and other flowers, as well as grassy knolls, bleeding into farms and pastures for domesticated bisons, other bovines, pigs and sheep. Malevin sits against the river Neid, and acts as the primary trade port for most of the trade going through the Neid. It wields an extensive dockyard, and hosts several large mercantile companies, mostly run and led by the Kyngdom's gentry. Malevin is known for its impressive wooden temples and longhouses, scattered along the stone and brick ruins of old Radenor. Like Leiden, it is often described as quaint, and obviously historic.

Westjorik itself is largely covered with farmland, as well as fishing villages along the Neid. It is the wine and harvest capital of Jorikford, providing around half of the entire Kyngdom's food. As a result, it is also home to many forts and barracks for soldiers and Knights, as it acts as the primary line of defense for the Kyngdom, essential to its survival.

Sunderlund: Sunderlund is the home of Dunwich, which is unique in that it is mostly preserved compared to most of old Radenor's cities. Most of the ruins have either been refurbished or were maintained during and after the war. Sunderlund was renamed to what it is now due to the way in which it thrived through the Sundering, which almost appeared to reinvigorate it with new life. Now, Dunwich acts as one of the academic centers of Radenor, and is the site of Radenor's first university since the Sundering. One of Dunwich's focuses in the last century has been the development of new medicinal techniques, and methods of dealing with and containing the plague, involving extensive research upon living and dead citizens. Most of Radenor's plague doctors come from Dunwich, as doctors from its university are seen as the most 'credible' of them, though their continued reliance on bloodletting and other outdated measures means they are little more effective than their peers.

Sunderlund itself is a fairly mountainous region, touching the high mountain boundary of Northradica. Beneath the great white peaks are countless bountiful fields, however, making it one of the agricultural capitals of Jorikford. It is described as a beautiful and clean land, well put-together compared to most of the gritty (or 'earthly' as they are often called) demesnes of other Earldoms.

Eastumbria: Eastumbria's capital is called Westcliff, though it is a fairly insignificant city, known only for its defensible location and the architectural ingenuity of its surrounding fort. More importantly, Eastumbria is one of the resource capitals of Radenor, with vast pine forests and high mountains loaded with great minerals. Gold, silver and gems are plenty in many of the peaks of Eastumbria, which is often said to appear with an almost celestial beauty. It is certainly the nature capital of Jorikford, covered in its impressive peaks and its vast forests, though it is far from a population center. Most of Eastumbria's people are fairly hardy -- fishermen, lumberjacks, miners, hunters and others. Farmers are far less common due to the uneven and rough terrain, though Eastumbrians are no poorer or hungrier than their peers. The great wealth of the Earldom is often exchanged for food from Sunderlund and Westjorik, allowing its people - known to be rugged and brawny - to eat even more heartily than their western neighbors.

Eastumbria is the home to many Fume Dragons, who reside in the mountains. They are typically avoided due to their terrifying appearances, but overall, they cause little issue for the locals and tend to hunt mountain-based fauna, who the locals tend to leave alone so that the dragons may have their required feast.
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Vestria


Overview
Vestria has undergone a different sort of struggle to Radenor's other realms, one it has endured for hundreds of years. While they - in some way - convene for their own defense against the wretched Daravinic Empire, Vestria has been left mostly alone against two great scourges: the terrifying Krish, and the vile Elven God, Ridhain. While Ridhain assaults all across Radenor, he is fondest of terrorizing Vestria, almost as if collaborating with the Krish to push the population there to extinction.

Often, it appears the Krish will monitor him and his movements, and as the forces of Vestria are sent to deal with the rogue Elven God, they will strike from the western border in an attempt to seize more territory and take more slaves. Vestria has dealt with this two-pronged assault for centuries now, to the point where it has actually become skilled in handling it. Vestria is the only place in Radenor where magic is essentially legal, and its mage population acts as its greatest bulwark against the tides of dread that come against it. Them, and of course, Vestria's ancient and valorous drakes.

If one were to ignore or disregard the Kyngdom's constant state of militant strife, it is regarded as a beautiful and bountiful land. It was once much larger, and Quene Sigeburg believes it shall be again one day, as she builds up her army and develops the land further. Vestria is one of the most fertile lands in all of the continent of Atharen, its land truly rich and further benefitted by its many benign rivers, cutting the realm into slices almost like rich flood plains. Perhaps due to their constant assault - and some would say persecution - the people of Vestria are known to be deathly loyal, even many of the average peasantry willing to fight to the death for their crown and home.

Earldoms
Westriding: Westriding's capital - and the capital of Vestria - is the city of Wincester (pron. Win-CHES-ter). Wincester was built upon the ruins of Radenor's greatest fort, a truly massive castle whose towers, walls and parapets expanded for miles outward. For this reason, Wincester still bears these massive ruins, with gates dividing portions of the city, and walls and towers surrounding markets, residences and places of gathering and worship. Many of these walls are withered, some of them even having been destroyed in recent wars with the Krish. They're easy to climb over, and are effectively public property; places to spend time with loved ones, to look unto the city from above, and to celebrate life.

Wincester is known, also, for its 'underfort' - a massive undercity. Once Sheorlund, Northradica and Jorikford were effectively lost to the Unbroken Empire, the royal family of Radenor made their last stand in Vestria. They constructed Wincester's undercity as a refuge for them to hide and escape if the city were to be captured, hoping to survive the bloody culling intended for them. They did not, but the undercity now acts as a method of traversing the city through its tunnels, as well as housing the poor and selling 'unique' (often illegal) goods. Many foreigners also live in Wincester's undercity, making it a diverse, cosmopolitan landscape.

Westriding as a whole is dense with farms and rivers, and is known for its culture of food, particularly baking.

Bexshire: Bexshire, the home of the city of Luten, is an interesting land. It is essentially a great marsh, with a much higher water table than in most of Radenor. Given its vast wetlands, Bexshire's population is highly scattered, connected by small rowboats. Bexshire still has many farms, though different sorts of crops are maintained: rice, soybeans, azola, duckweed. The latter two crops are effectively for feeding and raising animal livestock, with Bexshire having a massive population of domesticated ducks, rabbits and chickens, which are raised and eaten for sustenance. Meals of rice, soybeans and duck meat are incredibly common in Bexshire, giving it the most unique food palate in the realm.

Luten is regarded as a very unique city: it is divided into sections by the many rivers running through it. While the portion of it closest to the river Neid appears normal, as one goes westward towards the end of its extent, it begins to grow increasingly scattered and connected by an endless array of bridges. Rowboats, again, are used to traverse the city, particularly during and after rain, where the streets are often slightly flooded. Still, it is considered to be one of the cultural capitals of Radenor, and given its convenient position near the end of the Neid, it is effectively the only city in the region that sees widescale tourism by merchants and the gentry.

Northriding: While perhaps one of the least unique of Radenor's realms, Northriding is one of its greatest in terms of size. It is truly massive, accounting for nearly sixty percent of Vestria, though it only carries less than a quarter of its population. Northriding has few cities - certainly no large ones - and is instead a great mass of forts and farms, an endless summery field of crops and livestock, though much of it remains untamed and ripe for development. However, given its span, it is the area most frequently assaulted by Ridhain and the Krish, and is known to have a massive military presence. Northriding is known to have buildings known as 'dragon coops', fairly unique in Radenor; large aeries built for dragons to congregate above land, so that they may easily be deployed to defend the land. These massive tower-forts are truly imposing, often hundreds of feet tall, and can be seen from many miles away.
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Sheorlund


Overview
Nowhere in Radenor was struck as hard by the war with the Unbroken Empire as Sheorlund, given that it was the easiest to invade, sitting right by the heartland of Daravin, then-known as Ectahl-Prior. Sheorlund was the first region of Radenor to fall, the first to be demolished, to have its culture effectively eradicated, and then to be influenced by the 'integration' policies of the Empire, which sought to make Sheorlund their gateway into the province as a whole.

For this reason, Sheorlund has a unique culture; a blend between Radenor's grit and the haughty refinement of their old Imperial masters. It is the most elegant of realms, where etiquette truly matters, and where the gentry are called 'nobles' and act much more like overlords than the gentile 'caretakers' to the north. Sheorlund's nobility is known to be quick-witted, eloquent and stylish, wearing silks and frequenting fashionable riding attire. They are more pointed, verbal and distinct in their culture and rituals, as well as - overall - levying harsher judgments and criticisms than any of their peers.

Most of Sheorlund is flat, though its eastern fringes are covered in dense forestry. It is, however, only rivaled by Vestria in its overall flatness, and only surpassed by Vestria in its fertility. Sheorlund's greatest peaks are its rolling hills, though mostly they are few and far between. Instead, it is covered in bountiful vineyards, fruit orchards and countryside estates which oversee its vast production of wheat. Sheorlund is known to have a heavy culture of food and artistry, and its people view it as the arbiter of Radenor's new culture: one of writing, refinement and austere gestures.

Like the Daravinic region of Couronne to the east, large sections of Sheorlund appear to be locked within an eternal autumn, with oak and yew trees that appear to perpetually shed and regrow orange, red and yellow leaves.

Earldoms
Viken: Viken is the home of Brenic, Sheorlund's greatest city, and one of Radenor's most populous cities as a whole. Brenic was once a small town, but was greatly expanded upon during Unbroken occupation, given its location at the very end of the river Neid. Among Radenor's cities, it is one of the few to be built in a style completely of its own, not pulling from ancient roots, nor the Empire, but constructed by the builders that were still alive during the time of Imperial occupation. While they were inspired by cities like Adena and others to the east, they built Brenic with their own vision, one of color and culture. Brenic is a city known for its orange rooftops, white-beige colored walls and the ornate structure of its buildings, each window accompanying brown, wooden shutters on the building's exterior. Brenic's doors are made of a thick wood, often with cast iron door-knockers, even for simple homes.

Viken is, unsurprisingly given its name, an ancient region. It was previously the heartland of one of the most powerful tribes of Radenor's antiquity, Clan Agol. Given this, it has some of the highest density of truly ancient ruins, stretching back to the Second Age. There are totems, cave-drawings and old altars across the Earldom, as well as the simple stone ruins of some of the first human castles ever built.

Wexford: Wexford is home to Lanbridge, Radenor's wealthiest city, per-capita. It is an exclusive city: the entire inner tier is gated and separated from the lower areas by bridges, with a chasm and river separating them. Wexford is often the butt of a common man's joke, even in the other Kyngdoms; it is a word synonymous with posh, elitist, exclusionary. It is the home of several elite academies and universities, some of the greatest in Northern Atharen in fact, and also some of Radenor's most opulent palaces and estates. The gentry of Wexford almost all live within this inner tier of Lanbridge, engaged in their politics and parties, ceaselessly. Beyond the city lies a vast plethora of farming estates, and as one draws closer east, dense forestry where many commoners work the land by hunting and cutting and maintaining the woodlands. Wexford is known to have many small rivers and creeks, as well as many tiny knolls, upon which many villages are built.

Novilund: Novilund encompasses the areas west of Brenic, and is mostly comprised of farmland, vineyards, orchards and vast flower gardens. Novilund is known for its rich estates: 'country houses' capable of housing hundreds, where some of the realm's wealthiest nobility live out their lives and engage in great banquets, inviting their other peers from the gentry elite. There are many of these elite country houses in Novilund; Briarton, Hawthbury, Linshire, and many less well-known. Novilund is often considered to be one of the most charming of all of Radenor's Earldoms, situated effectively beneath an offshoot river from the Neid, and with warmer weather than most Norunn are used to, given its position closer towards the equator, and the warm winds coming in from the northwestern lakes. Novilund is home to the city of Senavax, a truly ancient historical site; one of Radenor's very first human settlements, now effectively a museum of old relics.
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Tilema


Overview
While the war with the Unbroken Empire raged for hundreds of years, the small strip of land to Radenor's south - where Tilema presently sits - was settled by Imperial colonizers long before Radenor fell, meant to act as a bulwark through which the Empire could station forces, organize its border aggression and defense, and move resources and troops from Arlain and other parts of Ectahl-Prior. This means that Tilema is unique, compared to the rest of Radenor's cities: the majority of its population does not come from the same heritage, but rather, through the heritage of their old oppressors. It is like Grisic in this way, or Daravin, and for the longest time this has meant that Tilema - the capital of the 'province of Radenor' during Imperial occupation - has been loathed by its northern peers, viewed as a city of spies.

But, while Radenor itself was adapted somewhat by Unbroken influence, Tilema too changed over time to reflect the people of the north. The Norunn variant of The Path became its primary faith, it adopted the strangeness of the Norunn dialect, and took on many of the conventions and characteristics of its peers. While Tilema was once the Empire's gateway to Radenor, it now acts as Radenor's gateway to the rest of the world, and also its greatest defense, as Tilema is treasured greatly by the Daravinic Empire, and like in the times of the Empire, its control under rival hands could easily mean Radenor's collapse.

Tilema is a truly beautiful and unique city. It is the largest in Radenor, and like Nivenhain in Lorien, the reaches of the city seem to expand far outward. It is built expertly and unike other Norunn cities, it does not extensively sprawl, given that it was constructed by the hands of foreign architects. Tilema carries many of the ruins familiar to those dwelling in Radenor, but its ruins are distinctly Unbroken, with brass bridges fallen from cliffsides and old Imperial monuments either being degraded with time, or being forcibly removed. At one point, Tilema was occupied by Sheorlund, this occupation beginning near the end of the Fourth Age and ending early in the Fifth. During this time, the people of Sheorlund did to Tilema's inhabitants as the Empire did to them long ago: they killed many of them, sent in their own settlers, and attempted to erase the unwanted aspects of their culture and heritage. The Unbroken pride of the city became its great burden, and by the end of Sheorlund's occupation, much of that pride was erased. Now, large numbers of Tilema's people view themselves to be as Norunn as anywhere else, though to the skepticism of the city's neighbors.

The city is known for its tall structures, as well as its sandstone colored walls and dark brown (or, in the royal district, orange) rooftops. It has many domes from which spires rise, and this gives it a unique appearance for Radenor. The city is surrounded by mountains to its west and south, and lies on the border of Daravin, meaning its only option is to expand north. Thus: its extent is covered in the burgeoning multi-floored businesses and residences of its city, dense, endless. Most Norunn are truly shocked to lay their eyes upon it, so grand compared to their humble cities and towns. Yet, while Tilema is rich and well-maintained, it is not nearly so robust as imagination may entail.

Districts
Royal District: The royal district is where the greatest gentry (nobles) of Tilema live, as well as its most elite merchant class, and - of course - the Prince-Reeve and his or her family. At present time, the current Prince-Reeve is Martin Heskill, a talented young statesman. He lives in the Summer Palace, the jewel of the royal district, and one of Atharen's largest and most opulent palaces. The royal district is an exclusive place, gated from the rest of the city, with guards only allowing those with specific sigils to pass. Within it are the most luxuriant shops and restaurants, some of Radenor's most opulent and forward-facing estates, and an overall pristine, clean appearance. Cobbled roads are packed with carriages, escorting the loveliest Lords and Ladies of the principality to their affairs, be they business or pleasure.

Trade District: The trade district is where most of Tilema's citizens do their shopping; it is absolutely packed with markets, stalls, storefronts, of all kinds. There are several thousand stores within the trade district, and many more stalls. It is said to be the only place in Radenor where one can find truly anything, legal or illegal, and it unsurprisingly has a robust criminal market led by an undercity of thieves and smugglers, though most people will scarcely encounter this. While the trade district is a place for the common rabble to assemble, it is not poor or unclean. Its unwashed stones still tell of a sort of high-life, an alluring wealth that invites many Norunn who visit to permanently stay, seeking the opportunity afforded by Tilema's broad arms.

Cultural District: The cultural district is the heart of Tilema's festivities. Festivals, holiday proceedings, events of worship and faith, games of sport, and so on occur in Tilema's cultural district. It is also the site of the country's only true coliseum, where animals fight one another, or men, or men fight men, and so on. The sports that occur in the cultural district are varied, but tend to involve tests of strength, dexterity, stamina and wit. Running, acrobatics, throwing, fighting and other such competitive games are frequently played, with many of the city's stars making their living engaging in these games. The cultural district is said to be perpetually showered with azalea petals, due to the frequency of religious gatherings upon its streets. Many upstart, smooth-speaking men and women find themselves acting as would be parishioners, speaking to the masses for donations or some other end.

Residential District: The largest of all districts. Tilema is unique in that very few actually live within the city center; mostly gentry and a select number of business-owners. The vast majority of the populace - many nobles included - live in the residential district, which consumes the vast majority of the city's span, surrounding the southern core in an upward arc before running more and more north. Tilema's homes are packed extremely densely. While Radenor's climate is very temperate and even in summer lacks in issues such as heatwaves, the city's packed population makes plague outbreaks a somewhat frequent and gruesome issue, with large sectors of the residences often going under quarantine to contain these blights. In general, most of the nobility of the residences live in gated quarters and estates on the western end of the district, as far away from Daravin's wrath as possible, and as close to the city center as possible. Everyone else simply burgeons northward, a sea of simple homes, separated by little more than a sandstone-colored wall.
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