The Kingdom of Lorien [Main]

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A Kingdom Cleaved


Introduction
The Kingdom of Lorien is an old nation, founded initially near the end of the Second Age. It is known for being ever-coated in a veil of white frost, as white crowns cap each mountain and a blanket of snow covers every field and every valley. Indeed, Lorien is always mired in frost; it is a wintry Kingdom that almost never rains nor sees summer’s warmth. Despite this, Lorien is far from a frigid nation clutched by famine. Renowned for their guile and intellect, the people of the realm have proven to be some of the world’s greatest innovators and have led Lorien time and time again into unrivaled prosperity.

But despite this, what most know the Kingdom for is its strife. Its short days and long nights - its haughty people and their renowned, condescending stares. Lorien has never truly been loved by outsiders, but it has been fought for.

History
The realm of Mornoth has long been a violent one. Inhospitable, some would even say uninhabitable. For the longest time it was believed that Atharen’s eastern realm would never bear a civilization that stood the test of time. Yet within the coldest and most obscure of lands, so far away as to not experience the Void’s corruption, life began to accumulate and form into tribes, over two thousand years prior to now.

Yet within this realm existed creatures that have roamed the North far longer than mankind. And those creatures, deceptive and unruly, were locked away by the righteous Highborn Kings, often Draedan, who united all the North together as Lorien in the face of these creature’s demonic treachery -- or so, some would believe.

Known for their ambivalence, peaceful exploration and curiously inquisitive nature, the spirits that wandered the North were considered a scourge from the very beginning. Pests that would roam through one’s home in order to curiously examine the embroidery on a dress in one’s wardrobe, who would pluck fruits from fields to examine their texture and even taste.

And some of them - in retaliation for the invasion of their intimate spaces - would even kill. If there was one singular thing the early settlers of Lorien agreed upon, it was that the ‘roamers’ as they were called were an incredible nuisance. It was then that - almost too easily - an upstart dynasty of Highborns sealed them away… into a somewhat insignificant artefact that generated a small, deprived realm where these spirits could live out their unity together in a prison of divine magic.

And the response was an echo of fealty for the Lords of Reizend, leading to the founding of the Kingdom not long after. Like that, on the back of what some might call cruelty, House Reizend managed to consolidate all of the tribes beneath them, declaring their most loyal souls Counts, Margraves and Dukes. It was at this moment in the year 3529 that Lorien was truly recognized as a Kingdom-to-be, with hegemony over the Valley of White (or the Tal von Weiss) and a robust populace of men and women of similar ideals.

The beginning of Lorien’s history is well documented. Always an academic people, its early centuries are filled with chronicled texts of rigorous academic debates worded verbatim on all of the ardors, challenges and affairs of both running a Kingdom and the realm’s ever-expanding borders on a local level. During these first few hundred years it is clear to many that Lorien’s culture was truly developed - as one that praised logic and rationale, as one that proclaimed it was infallible to the sway of emotion.

And ever sitting upon the nation’s throne was House Reizend — powerful beyond what even many Highborn families today can proclaim. Immense in their stature and reach, utterly pervading every aspect of Rien society with their might and influence. It is within this time that Lorien was, some would say, most prosperous. Certainly most peaceful. Ruled by such an unquestioned family backed by the Gods themselves, the Kingdom knew no civil strife, nor the tribulations of other feudal realms. Vassals fell into line, or they were burned before the masses on a great pyre.

In the aftermath of the Bleeding, things were not so typical. As Lorien society faced the backlash of global events, House Reizend receded in power. The realm was struck by plague and among the least fortunate were the residents of Nivenhain, Lorien’s capital city. The foundation for the monarchy’s superiority crumbled and ambitions rose within the minds of their courtiers. Less and less administrative bodies began to function correctly, fraught with corruption and disengaged negligence.

Counts and Dukes sought to retain their lifestyle and influence despite the poor productivity and the failure of their officers to properly assess and distribute taxes. The mass exploitation of the peasantry began, and from a society where even truly underprivileged families could prosper through time, the gap between the common man and Nobility grew beyond reason. And all amidst this, as mentioned before, was a plague. Millions died throughout the turbulence of this period, cleaving Lorien’s population in half.

And from a devout populace grew the seed of doubt. In their suffering, the blame was cast on Reizend for their negligence to the pain they had allowed to infringe upon their people. Peasant revolts began, mass rioting in Nivenhain and across the realm, and from this loss of faith came a noble upstart, Duke Frederick Revenlow.

Revenlow was wise - he was kind, at least publicly, known for being the least exploitative of all the Dukes. He was from a painted family with nearly a thousand years of loyal service to the crown. He was charismatic and ruled from Rainier, the most vibrant of all Rien cities at the time. Eventually Frederick called for a revolution to no one’s great surprise, demanding the throne based on a weak claim from his great grandmother’s bastard son with the Reizend crown prince, a man who then went on to rule House Revenlow.

But despite the allegiance of many Counts and even fellow Dukes, Frederick could not win his revolution. Tried frustratingly as he only could - and with all of the most noble intentions - there was no breaking the religious and military structure of Lorien. Reizend had built themselves so deeply into the Kingdom’s structures that they could not truly be pulled, and with a formal military victory evidently improbable the Lord was faced with the possibility of a shameful surrender.

But there was one spirit who had truly never been sealed. Von Rabe, the embodiment of the white frost that had sheathed Lorien society since long before man stepped foot into its frigid corridors, seeped into Rainier’s palace from the snow and whispered to Frederick in the night. He spoke of the Muinne where his companions were kept locked away, at the heart of the citadel. Of how their release would spell the end of House Reizend, and the beginning of a new and prosperous order, with House Revenlow as the masters of the realm.

Though Frederick would never defeat Reizend in the field, he could send his forces to Muinne and win a victory there - free the ‘roamers’ as they were so innocently called and watch them crowd in as his instruments in the war.

And as is written, Lorien’s history was incredibly well documented. Frederick searched the records of every possible tome for memories of these roamers, and all of them regaled innocent stories of mere aggravation; the anecdotes of frustrated farmers or a wife whose pearl necklace was retrieved only to be taken deep to the forest for inspection. An innocent cabal of spirits, they could only be read as, and in their reemergence an end to Reizend incompetence and the return to Lorien stability.

The choice was obvious. If the spirits would join him, then they would be freed. Within days Frederick’s forces stormed Muinne and their venture was utterly successful. The ‘roamers’ prison was retrieved and returned to Rainier to be examined by Von Rabe, who believed he had found a way to release them with the blood of a mortal man, binding them to his lineage as a way to weaken the divine barriers placed on them.

And innocently, he continued to listen. Having surrendered much of his life to this fight, Frederick was consumed with the ambition of victory. The one chance to win lied within Von Rabe’s whispers, and so of course his ears had no choice but to indulge his stories of freedom and the sorrowful memories he bled of life before Reizend had taken his brethren away. As a man who hated the monarchy equally as much, he felt a deep empathy for Von Rabe’s tales.

He too knew of their selfish grip on power - of the way they longed for prestige over all else. These stories compelled him and he followed their implanted conclusions blindly; that Lorien would be better with the spirits freed, that Reizend was a scourge upon the land, that he would be the realm’s storied King even beyond the man who had united them a thousand years ago.

He provided Von Rabe with scholars, with sorcerers, with books on the Highborn’s divine magic and the ways it had been ousted in the past. All the meanwhile the war had been all but lost, with crown forces at the gates of Rainier embattled in a bitter siege.

But the spirits were, in fact, freed. And at first as the young ones came through, crafted in the very moment by the act of harmony between Frederick and Von Rabe; it was a beautiful sight to behold. Little golden entities that beamed with the radiance of a setting sun, laughing and smiling at their birth into the world at the opening of the prison. But then… the others came through.

And a thousand years of malice had not been kind. They were all covered head to toe in what appeared to be black pus. Like Von Rabe, who was a white colored vulture, nearly all of them looked like common birds in shape, though their features were nearly indistinguishable. They were mutated and revolting, and from them bellowed a shriek that could be heard across Lorien.

Some say Rainier’s siege came as a result of the theft of these spirits from Muinne; that the King had known what would befall his realm if the spirits were freed. That he became desperate and assembled what he could, damn the cost.

And perhaps this is true. When the spirits became freed, anchored to the blood of Revenlow, they were filled with hate at what had been done to them; the land that had been taken. Within the prison, they had been changed by a millennia of suffering. They had festered, and rotted, and begged to die only to discover that injury did little but disfigure their ethereal forms. They were in pain even once freed, and they knew the one thing that would alleviate that pain. Vengeance.

The crown forces were decimated, that night. The members of House Reizend were hunted relentlessly across the Kingdom by the spirits, and Highborns were met with an eternal bounty of blood. The people of the Kingdom were forced to surrender their prior, ‘false’ Gods and worship the spirits who they would now know as the Kindred, for their… unique bond to Lorien through their new royal House, Revenlow.

And a tumultuous history followed.


The Shift


It was clear to the first generation that lived with the Kindred that things would never be the same as they were before. Night felt… just a bit longer, the air was a little chillier, and all too many swore that they heard voices in their sleep. For they did. Like before, when they were innocent sun-colored wanderers entering through the gaps in windows, the Kindred continued to pervade the lives of the people of Lorien.

Only now, they were far stronger and rooted in the political and religious structure of the Kingdom.

Nevertheless, they hated the people that had taken root in their land. They sought only to use them - to bolster their power so that even the true Gods could never challenge them. In the night they would speak hypnotic whispers into the minds of those they had encroached upon, brainwashing them into pious devotion for the new Order. A long process of conditioning began across all of Lorien, with the Kindred beginning to whisper their virtues to the old and the young even as early as infancy.

And things changed. It appeared the Kindred thrived on conflict - perhaps it was what brought them power. They would inform Lords of the plots of other Lords, they would embolden them to take action and prove their competence and might. They would lie to Counts of hidden claims they did not know they had, on other counties that had been usurped from them without their knowing. They would inform peasant wives that the woman next door had been sleeping with their husband - true or untrue.

And they would always press for one thing: vengeance. It appeared to any who were remembering their words closely enough, that violent vindication was the one gift they offered in exchange for devotion. And yet the weak minds of the populace continued to indulge in their grim delights, and though Lorien continued to grow and flourish it was through the utter game of survival that all its citizens now had to play.

And so the people became more haughty, and more distant, and more secretive. They learned to leave no exposed weaknesses nor trust others - even their spouses and certainly not their families. Lorien evolved into a bitter game, one that would always be played and one that is currently running far into the future; a fractured nation of survivors, perpetually adorning a mask to conceal them from the scrutiny of others.

Trust and loyalty became rare things in Lorien. Whenever found, they were held closely, for what great things they meant and how precious they truly were.


Aftermath


In the year 4204, Lorien experienced its first wide-scale civil war. While there had been many, many wars between vassals in the last few hundred years, no Lord had ever challenged the Revenlows due to their synonymous nature with the Kindred who were apparently bound to them.

The change in demeanor towards the ruling family was sudden and extreme - a coalition formed within Lorien’s West End that named them corruptive fools, to the utter confusion of the populace who revered them much as they did Gods. But House Revenlow knew, and the Kindred knew, what the change meant and why it had come: the spirits had found a way to no longer rely on the bond of blood, perhaps having become powerful enough to pierce the veil of Highborn magic that Reizend had permeated throughout the Kingdom.

Revenlow was no longer necessary, and so the immediate course of action for the Kindred was to whisper of their prophetic demise to the ears of their most disloyal followers, in order to plunge the Kingdom into the throngs of chaos.

And so, the first civil war began. It was long and bloody - and it ended in victory for House Revenlow. Then, the second came, and the third… and always did they end in the monarch’s victory.

Until one.

Eventually, betrayal came from within. The early death of a Revenlow King in the year 4543 led to a succession crisis - the eldest brother was largely seen as incompetent by the masses, and the younger one a highly ambitious man with years of reputable service in Lorien’s royal military. A war between brothers was certain, and so it followed. The younger Revenlow allied with House Florent, typically the most loyal ducal family, and an intense series of battles ensued that dramatically weakened the current political order.

As the largest families weakened, the Lords of smaller realms began to join the fray and press falsely acquired claims. Amidst the succession crisis, Lorien began to fracture, and Lords were absorbed and Houses dismantled as the most well-positioned of Nobles acquired more and more land and influence. Eventually the internal struggle between the brothers of Revenlow was won, with the younger brother killing his elder and acquiring the throne, but not without Lorien being fractured in four divisions.

Demands were sent outward - time and again - to return to the fold and accept the new King. But aside from House Florent, none of the great, upstart families obliged these calls and they continued to assail Revenlow structures and assets whenever possible. It became clear that the errant Dukes would not be recovered, and so another war immediately followed the previous, in the year 52 - one that has reigned ever since.

As of now, Lorien is a fractured land. While all citizens are accepted within all parts of the Kingdom, royally-owned or not, the order of every man’s day is far from the typical. Skirmishes and greater battles continuing to run amok, too many fields within the Valley of White have been consumed in a crimson exchange.
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A Hollow killing another

The Core


Technology
Technology is an extremely important aspect of Lorien society, as it has led to the total overhaul of their system and has virtually eliminated manual labor as an aspect of daily life. To begin with, one must delve into the Hollows, which came to exist not long after the fall of the Reizend in the early Fifth Age. Hollows are hideous malformations modeled after humanity, crafted by a mixture of Lorien-specific technology and the magic of Artificing.

They are developed largely through a material unique to the Valley of White known as ‘lorianum’, a thick silicon-like substance that makes up the majority of their body. Given the strength and flexibility of the material, Hollows crafted with it are known to be very similar to men in their capabilities but with higher endurance and no need for sleep or sustenance. As the material can be grown almost like a plant, lorianum is an extremely integral part of Lorien success and has allowed for an extremely productive society.

Hollows are not living creatures - not truly at least. They are given false, encoded sentience through Artificing, trained for the duration of their lives to respond in particular ways to certain stimuli. Typically they are commanded to obey the Knights who learn how to task them effectively as well as control their functions, and will follow whatever task is given to them by these Knights. Other Argent also often learn to control Hollows but not to the same degree, as Knights can deploy them in military battles as well as restrain them against the will any other controller - even among the Nobility.

As there are many, many Hollows, they are constantly seen throughout daily life. Most of them appear to be pale, smooth-skinned humans who walk strangely and are generally hunched over. Few speak, though some are trained to and typically have a very shrill, disconcerting voice due to their lack of organic vocal chords. As Hollows are not very intelligent, they are almost entirely tasked for manual labor such as factory work, farming, the transportation and boarding of goods, cleaning, mining, and lumber work. Even so they are too unintelligent for many of these tasks as well, and so they will typically have overseers guiding them, taught to issue them basic commands.

Aside from Hollows, Lorien has Dragonshard-powered trains between its major cities, Dragonshard-powered flintlock weaponry (such as guns), basic metal elevators (typically slow and open, without a full shaft but rather a platform to step on), and steam engines. Many of its homes have furnaces that provide fairly consistent heating, and so the people of the Kingdom tend to live rather comfortably.

Military-wise, many Knights still wield medieval weaponry despite the existence of guns. Firstly because guns are far less effective in dealing with Hollows, who do not have internal organs and are much more vulnerable to slashing and blunt trauma, but also because Knights have artificed shields that are highly resistant to external force. These shields dampen bullets to the point of only leaving dents, making martial weaponry far more effective in actual war between Lorien states.

Society
Lorien society is divided by class, and though these classes are not so strict as to prevent any form of upward mobility, one’s class largely determines their possibilities within the realm and what level of influence they may ever possibly acquire. Due to the taboo of even uttering the word ‘Highborn’, Rien do not use the typical highborn-lowborn dichotomy between nobles and commoners. Instead, one begins with a… role. A task that they are apparently given by the Kindred from birth, falling within a specific purview of trades and schools that they can follow in order to better their realm.

There are four of these classes in existence, and though two clearly stand at the top there are influential figures from all four. The final two are not considered to be higher or lower than one another, but rather… different.

The first and ‘highest’ class is that of the Celebrant, occupying the role of either the religious elite - very few in number - or the ruling elite, or Nobles, which make up the far majority of this class. They are typically born into exuberant wealth and are provided all of the best resources for their education, both scholarly and for the purpose of administration.

It is the Celebrant that own the resources necessary to craft Hollows, which makes them utterly superior to the other classes. All Hollows are ‘leased’ to the lower classes by them, and they can be retrieved by Knights if the Nobility is displeased with their subjects for whatever reason.

Celebrant society, when it comes to Nobles, is patriarchal. The eldest male inherits, as the realm follows agnatic-cognatic primogeniture inheritance. This means that each line follows male heirs until there are none, at which point a female heir may be chosen.

Despite this there have been Queens who ruled Lorien in the past, though generally either as a result of a truly exceptional woman who had managed to oust her brothers or at the result of sheer chance. Religiously things are far more equal and the The Omen faith has no preference for male or female bishops or lectors. In fact, the current Archlector of Nivenhain - the most prominent of the faith - is a woman, Annalise Florent.

What follows the Celebrant is the Argent. Still certainly a part of the upper class, the Argent represent the enforcers of society and are Lorien’s strength. They are known for making up the ranks of Lorien’s Knights, though their possibilities are not limited to this. They act as the Chevaliers, as well, or the guards that oversee the realm and dispatch Hollows to dispose of dangerous criminals.

They are investigators, spies, assassins, sellswords in foreign lands that bring back coin to the Kingdom. Typically they are the ones trained to actually leash and manage Hollows, and as such are incredibly potent as they cannot easily be deprived of their influence by the Celebrant. In fact, while Argent are subordinate to Celebrant, the Celebrant also depend on them; they are the true backbone of their power and as such are treated with utter respect. To be found abusing an Argent or making unnecessary demands of them can lead to immense repercussions for the Celebrant involved.

The Argent generally have gender roles, but unlike the Celebrant they do not legally favor men or women in regards to any specific function. While Knights are almost always male, this is largely due to men being the ones groomed to the task. The same goes for women in espionage; they are the vast majority of spies but without any specific legal incentive in doing so.

The third class is the Lustrians, though as stated previously, they are equals to the fourth. They are the technological innovators of Lorien society and tend to focus on building machinery. They are also the ones who actually create the Hollows, once provided the resources and materials by the Celebrant. Other than Hollows they also build many of the ‘industrial’ technologies of Lorien; they build and operate the elevators, trains, factory machines, steam engines and flintlock weaponry, powered by Dragonshard powder.

And finally, the fourth class - the Savants - are known as the class most focused on the intellectual, as well as being the largest overall class. They are the lawmen, the doctors, the bankers, the businessmen and foreign ambassadors. They are the authors of most books and the writers of all of the Kingdom’s best stories; in many ways, the Savants are the basic representation of Lorien culture and it is them who the Nobility most often attempt to appeal to.

Like the Lustrians they are typically middle-class, though the Savants do wield the poorest members of society as well due to a lesser need for many of their skills. For this reason, many Savants born into poverty aspire to marry into a Lustrian family, if only so that they might ensure their children do not suffer the same fate. That being said, it should be noted that class elevation through marriage is possible and many consider it to be the easiest way to move into a different or better class. It is possible for men as well as women to marry into a higher class, but in this case whoever marries into the higher class abandons their family name, regardless of their gender.

As something some would call a foot-note - though increasingly prominent in Rien affairs - there are also those without a class entirely, known as the Nameless. They are typically foreigners or those whose ancestors have been punished for high treason, or who have been exiled in the past due to acts of blasphemy against the Omen. While one cannot describe the Nameless as an umbrella, they typically take residence in Lower Nivenhain.

Nameless can be moved into the Lustrian or Savant class at-will by a Baron Noble-Celebrant, or by a Bishop Clergy-Celebrant, or higher. This is essentially the only method, outside of marriage, of upward mobility for these individuals.
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A Kindred in flight

The Roots


Culture
There are three primary things that shape Rien culture to be distinguishable from the remainder of the world, including other feudal realms - firstly, its history. As Lorien has always been focused on wisdom and knowledge of the world and way it works, its culture is highly academic and detail-focused. The people of Lorien tend to be neat and orderly, as well as measured and precise. They are often regarded as posh and prim by other cultures, and some would say ‘weak’ for their general disinterest in intensive physical exertion. Though this may be true, it cannot be said that Rien are truly weak on a national level; their intensive focus on knowledge and technology has propelled their culture and society into many breakthroughs that have only further shaped their cultural landscape.

As many tasks in Lorien are automated due to these breakthroughs, its people typically believe themselves above menial work and few would dare suffer towing a field or hauling heavy objects to a build-site. As stated several times before, Rien people are typically haughty and cold, even among others. They appear to always be in the middle of something that cannot be interrupted, with very little care for the ongoings around them. It is not uncommon for Riens to literally observe violent murder only to ignore it, continuing with the procession of their day. Uniform selfishness and conceit is the norm in everyday life, and as a result the people tend to be rather cutthroat. Those who do truly engage in crime are therefore considered to be far worse than the criminals of other lands - psychopathic, completely devoid of all empathy nor honorable codes.

The second major factor shaping Rien culture is its climate. As Lorien is a frigid land, the fashion of Rien society is completely based around comfort and warmth while still displaying class and attraction. Padded, dark-colored coats with extravagant furs are fairly common. Those pious in the faith of the Kindred will often wear very elongated feathers that peer out from a thin layer of furs, given that the Kindred generally appear as birds. Though attire tends to be matte, dark colors, much of the Nobility wears an outer layer of satin or often has copper-like brocade threaded into their coats.

The cold also has many other implications - the sport of the realm is very different, as well as the art. Ice sculptures are a common practice and if blessed by a faithful of Von Rabe they do not appear to melt. Much of the sport revolves around Hollows in competition with one another, or against Knights who must prove their mettle as the Hollows’ masters in case of disobedience. Much of these sports are predicated on improving societal effectiveness, improving upon Hollows as well as the masters tasked with their guidance.

Finally, the religion of Lorien is highly impactful to its culture and way of life. The religion of Lorien, officially known as ‘The Omen’, is not a particularly superstitious faith and in this regard it plays well into the demeanor of its followers. Few Rien would say they ‘worship’ the Kindred, and instead the religion is more a collective intent to advocate for Kindred interests - even if only to stave off their wrath.

For this reason, the people tend to be very worldly on religious matters and highly cynical, disregarding any supernatural claims that cannot easily be proven. Magic - other than Artificing - is typically a worrisome unknown to them, a variable that cannot be controlled by science and cannot be explained by Kindred intervention. In fact, many outside things are utterly disconcerting to Riens, who value predictability perhaps as a result of their all-too-lethal environment.

The impact of the Kindred and their damage to the Rien social fabric is also well-known. Families are almost never typical - there is no such thing as a ‘broken’ home, for all homes appear to be fragmented in very obvious ways. Most relationships and marriages are transactional, and children are typically born as a method of carrying forward some sort of shallow legacy, or perhaps due to the primitive instincts of their parents - ones that could not be washed away.

Or even pleasure. Or loneliness. Children are seen as the one expression of Rien humanity that has not been dimmed or utterly stripped away by their spiritual oppressors, and so even in this society they are loved and treated well - though taught young how to avoid the dangers of the world around them.

Marriage
Marriage in Lorien is, as stated earlier, typically transactional. For this reason there are no incredibly robust ceremonies save for between royalty or high ranking Nobility. All members of society may marry all members, regardless of gender or class. Nobles who marry those of the same sex can still carry on their line, but must do so through surrogacy, with the surrogate in question signing away any right towards the child.

There is no traditional way to marry as all such business arrangements (or romantic ones) are different; the few universals involve rings, typically silver or platinum with colored gemstones, the blessing of a Celebrant who represents the faith and the documentation of the union within a chronicle of such affairs, in order to establish the legality of such a bond (particularly if one partner is marrying into a different class).

One partner must always take the other partner’s surname, as surnames typically indicate class. Other than these basic fundamentals, all marriages tend to be specifically tailored to the interests and level of romance of those involved. It is not uncommon for two to marry in Lorien only to immediately part ways, as few marriages are truly based on intimacy or affection.

As a note, regardless of marital status, the children of two Lorien citizens always take their caste from the parent of the higher caste. A child with a Lustrian father and an Argent mother is an Argent. While the concept of a 'bastard' does exist for Celebrant, it is not incredibly taboo, though it may affect inheritance if more credible siblings are in the line of succession.
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Lucien, Lord of House Revenlow and King of Lorien

The Structure


Governance
Lorien is a feudal Kingdom. As such, it is led by a monarch, currently King Lucien Revenlow of Nivenhain - and more will be written on him later. The actual structure itself is very simple; Lords rule absolutely. There are several levels of Lordship; King (often called Kaiser), which rules the whole of the Kingdom (supposedly at least) and may issue any law or decree and may conscript others into their service at will - regardless of their class or authority.

The Kaiser collects taxes from his vassals, who collect taxes from their vassals, who collect taxes from the commoners. He is almost universally the wealthiest and most powerful man in Lorien, and typically the King is the official owner of most lorianum gardens. He has the most Knights in service of him as well as the most Hollows, often carrying a truly massive army at his disposal.

Beneath the King is a Duke. Dukes rule duchies, which will be expanded upon in the ‘realm’ section. They typically rule from the most powerful county within a duchy, and have several other counts as vassals. Dukes can rule anywhere from a few to many millions of subjects, though ultimately they are meant to swear fealty to the King. Regardless they live extremely opulent lifestyles and tend to have nearly infallible authority within their respective realms, so long as they do not provoke the ire of the crown.

Though not always beneath a Duke, and not always a title that even exists within Lorien, the technical next step is a Margrave. Margraves rule multiple counties directly and tend to be very powerful as a result. They are often former counts who have been given additional territory by the King due to the extinction of another line. Uniquely, due to being a title passed by the King’s decree rather than birth, there have been very rare cases of Argent acquiring the title of Margrave. In such cases, however, their title is lost on succession and they are tasked with determining the Houses that will take each of their counties upon death.

And below Dukes - directly - are Counts. They rule a county, typically in the low hundreds of thousands of civilians. Though they may appear towards the bottom rung of the ladder, they are not. Counts are incredibly wealthy and influential figures and are known to be far more brutal as a result of their direct rulership of their land. They rule all of the baronies within their realm and will often task their children or siblings with running them, holding their family accountable for their administration.

Of course, this means that there are also lesser titles, such as Baron. Generally, Barons run towns and surrounding settlements. Lords rule one specific town or village, or may even simply act as administrative figures within larger towns and cities, answering to Barons. Finally there are simply ‘Nobles’ without any particular title who act as courtiers and councilmen and women to other, ranked Nobles. Many of these individuals can become highly decadent during times of administrative bloat, and are typically married off to Argent families so that they might serve their nation better as Chevaliers or even Knights. Though this is obviously not a fate many desire, it is common in order to keep the Nobility from becoming too large.

Finally, the religious aspect of governance. Religious Celebrant follow a much more simple and condensed system. There are Archlectors within each duchy, with the most prominent of them the Archlector of Nivenhain. These Archlectors run the Kingdom’s monastic orders as well as holding Lectors accountable, siphoning tithe from each of their subordinates.

Then, beneath them are Lectors who typically operate large cathedrals and wings of monastic orders. Beneath them are Bishops who serve as officers within monastic orders and run smaller cathedrals. As Rien are not incredibly religious, there are not a significant number of Celebrant occupying religious positions, and service within cathedrals is somewhat rare. Instead, the important aspect of these Celebrant’s position is running the monastic orders that follow the Kindred’s bidding and execute their desires.

Religion
The religion of Lorien, known as The Omen, is the predominant religion of Mornoth and Lorien is where it began. It focuses on the worship of ‘He Who Is Returning’, who will reward those who await him. In Lorien, the faith takes on a different approach, with the belief that the Kindred are the shepherds and foster parents of this coming Divine - one who will reimagine the world to his will, who will right the atrocities of others before him.

Though on all censuses this religion dominates Lorien’s landscape, it cannot be called worship for that is not what it is, but rather a shield of false faith to veil one from the Kindred’s retribution. As Lorien’s Omen believes the Kindred to be a sort of regency for the returning God, all actions of theirs are inherently righteous and their truths know no contradiction. All acknowledge their sacred rite and that if asked, they must do their bidding, though the more formally religious sector within the Kingdom tends to do much of the necessary interaction with these malignant beasts.

In order to understand The Omen, one must understand the Kindred. To begin with, they all appear to be horrific, massive avian predators that have the ability to shift into spectral and shadowy states. Much of them look to be either dead or violently ill, covered in tumors or growing black pus that seems to paint over their coat. This is largely believed to be as a result of their attempts at suicide within the Reizend divine prison, ages past, leaving permanent damage upon their manifested forms that has never left them.

The one exception to these entities is Von Rabe, the chief ‘guardian’ of The Omen, a massive white vulture that appears to be in pristine condition. He is often called the ‘Lord of the Valley of White’, the source of Lorien’s eternal winter and the most powerful of Kindred. Whether or not all of these things are true is uncertain, and he is scarcely ever seen save by the Archlectors who must make annual pilgrimage to Lorien’s northern barrens in order to receive his commands.

Beneath Von Rabe are the rest - some are named, some are not. They seem to serve little purpose within nature, save for acting as territorial guardians to much of the realm. It is due to the Kindred that many of the people of Lorien live such urban lives, as outside of the cities and towns it is their domain and they are almost universally cruel to mortal races. Again, this leads to what is evidently fear of them. The religious symbols of The Omen - typically feathers or depictions of birds - are rare, typically worn by the Celebrant who apparently act as their representatives.

Within The Omen, there are multiple monastic factions, all taking on different roles to ensure the religion's influence. There is ‘The Order’, the largest and most significant and typically directly beneath the Archlector of Nivenhain, which acts as a faction of inquisitors, rooting out heresy and plots against the Kindred, with rising religions quickly quashed. The Order additionally hunts hostile beasts that are not within the Kindred’s control, and they may work alongside Knights to cull Hollow incursions.

Then, there are ‘The Vicars’. Known for little other than their secrecy, the Vicar are based out of Westfalen and are said to consist of the Kindred’s most loyal followers. Many claim they are a secret society, and just as many claim that they have been given eternal life by the Kindred in order to perpetually serve their ambitions. While there are many rumors regarding this monastic order and their purpose, few can be proven and few bother speculating. Surprisingly, however, their members can be clearly marked by their perfect black eyes.

Then, there is ‘The Pact’ (often called the Northern Pact), one of the few magical factions within Lorien society that is tolerated by the general public, based out of Essen. They appear to focus on magical research and furthering their own capabilities, whilst also serving the ambitions of the Lectors who often deploy them to fulfill a variety of different tasks.

All of these monastic orders work regardless of national lines, and do not seem to care at all who leads what realm. As such, the near-century of civil war has had little impact on their operations.

It is known that within Lorien, it is not safe to speak ill of the Kindred, or of the Omen faith. One may never know who or what may be listening, whether from within the walls or from a pigment so thin and spectral that it may not be perceived by mortal eyes.

As a final note, it is obvious that the ‘Omen’ itself alludes to a greater God - one more compelling than Von Rabe, one lost to the ages, one prophesied to return. Some claim to know who he is — that such information is evidently clear. Some of them are even right.



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A Knight of Lorien


Military
Lorien’s military structure is very different to most other realms. Most of the men and women of the realm do not fight and have scarcely ever been conscripted. Living, human bannermen are indeed rare and instead most of the armed forces appear to be filled by Hollows who are leashed by Knights, as their retainers.

The Knights of Lorien are a unique force. Trained from birth to be exceptional warriors, the Knights are given a variety of different mutagens from early in their Knighthood that increase their physical durability by strengthening their muscles and bones and also increase their stature significantly, most Knights tending to stand at around seven feet at full maturity.

As such, Knights appear to be truly terrifying things. While in public they are almost always adorned in full plate armor, variant in color and intricately designed with the emblems of Lorien and their respective House. They tower over others and are often accompanied by Hollows, often holding horrifically deformed ones known as ‘Blind Hunters’ on literal leashes so that they do not chase down prey without their Knight-retainer’s consent.

Knights are also known to have pure, white eyes, free of irises yet fully capable of seeing. They cannot be blinded and their vision can never be obscured. It appears this is a gift from Von Rabe, who ultimately blesses every Knight before they are fully committed to service of Lorien.

While there are only around fifty thousand thousand Knights in all of Lorien, Hollows are many. In fact while the living population of Lorien is nearly forty million, Hollows appear to mirror that number if not surpass it. Thus, they are tens of millions, and theoretically they could be conscripted into Lorien's forces with at least a proportional rate of reserves. Unfortunately, Hollows are not incredibly intelligent nor are they particularly skilled with weaponry. Comparatively to a soldier from any other nation they are inferior, save for their intense death-defying endurance and their pure aggression.

They are also trained from creation to follow the words of a Knight utterly, and even in moments of defiance - rare as these moments are - a single command from a Knight can return them to utter compliance. Knights are their commanders and are viewed by Hollows like Gods, who they attend to and serve every need of. For this reason, Knights have a variable purpose in society outside of war-time, as they will typically be brought in to ensure the obedience of Hollows leased to farmers, or those who work as assistants to scholars, or those in charge of managing riots and other state affairs.

Within war, Knights are given command of one ‘legion’ of Hollows and will coordinate with one another for their tactical placement. Typically, higher ranking Knights will strategically command from a position of elevation while lower ones will fight alongside the Hollows. Rarely will they ever fight one another, even if from opposing Houses, instead focusing on cleaving enemy Hollows and winning the game of numbers. This is due to a sort of religious unity; as they are all blessed by Von Rabe, few wish to kill the Knights that they view as their brethren.

Within the RP, in order to become a Knight, one must play as an Errant, slowly being given their mutagens until they are fully realized as a Knight and are blessed by Von Rabe.

Laws
The laws of Lorien are fairly typical and have remained largely the same for thousands of years. What more less important than the laws themselves - which tend to follow the same basic trends as other nations, with murder being illegal and and et cetera - is the system from which the laws originate and from where punishments or exemptions are issued.

Lorien has a judicial system that falls into three different branches: Pious Law, Feudal Law and Military Law. Celebrants of the Faith and Nobility, respectively, typically oversee the first two with Argent overseeing the final. Most criminal accusations are upheld in court, and though lawmen may make strong cases for either side, the overseeing representative (such as the local feudal Lord) will often make the final decision on such affairs.

The punishment for law-breaking tends to be brutal, especially in regards to Pious Law. Crimes of blasphemy and heresy are often punishable by public execution, generally by being devoured by a Kindred before the eyes of the masses. In this regard, it is seen as a form of treason, which is typically punished by beheading. Even petty theft can be punished by long imprisonment and savage torture. There are far more heinous and inhumane punishments than even this, though they are varied and tend to be left to the sadistic whims of whatever Argent or Celebrant is left to issue them.

The most heinous of criminals are dragged to the far north, to Von Rabe’s domain, where they will be hunted by him and other Kindred brutally - with parts of their bodies eaten only for them to be left alive with seared wounds, until eventually their bodies cannot handle the stifling anguish and they fail to carry forward.

With punishments tending towards the severe in Lorien, it is obvious why lawmen are a sought after profession, as one must be represented properly in order to save both life and limb.
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Fri Jul 05, 2019 7:11 pm


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Nivenhain

The Land


Climate and Agriculture
Lorien has a unique climate - many believe this to be the result of Von Rabe, one of the chief figures of their pantheon; a white crow who ushers in the eternal frost. Nevertheless, this is not seen as an unfortunate thing. While Lorien is certainly cold by the standards of others, it is stable and very moderate. Snow falls but in measured amounts; ice rarely coats the streets and blizzards stray from anywhere but the farthest north.

Many of the inhabitants of the realm regard its eternal winter as a beautiful, comfortable thing. The commoners typically describe the temperature as spring-like in comparison to other realms, or at least early spring; chilly, but easily bearable, and offset by an adequate amount of attire. For this reason, Lorien cannot truly be called the frozen, barren hellhole that many others from around the world describe it as.

What truly separates Lorien from other realms is its agriculture and flora. Most of the species of fruit, vegetable and herb in Lorien can only grow in the winter - enriched by snow far better than rain - and these foods are a staple in the Rien diet. They are known as brentils, a golden produce virtually identical to wheat, maissen which carries a similar texture and taste to purple yams, graaf-ren which grows much like corn but in large yellow pods that store bulbs similar to brussels sprouts… the list is endless. Lorien has a winter-suited substitute or addition to almost any fruit or vegetable found elsewhere, and most interestingly is the ‘mardoff’ which appear to be white and violet colored grapes. Through them, a rich and flavorful variety of white and red wines may be crafted, a common delicacy among the population.

Additionally, Lorien has many flowers that grow specifically in wintry climates, and it is known for the marvel of its white fields of snow covered in flowers of all shades; blues, yellows, reds, whites, amethyst and beyond. Most common is the Rien Peony, typically white-gold or rose-gold in color, though a faded white-pink is nearly as common.

Realm
The realm of Lorien is divided into five different duchies, with nearly forty different counties and over a hundred baronies. For this reason, only the five main duchies will be explored here, as well as their rulers, and the land itself. As a precursor and very important note, most of Lorien's lands are empty of people as most of the outer areas are manned and farmed by Hollows with slight supervision. Combining this with the territoriality of the Kindred, people in Lorien tend to flock to urban centers, making most of the Kingdom's inhabited areas highly dense areas, typically large towns or small cities that often flock to the more temperate coasts.

Lorien is a very large nation. It spans from the very northeastern tip of Atharen, to the massive island of Brandt, all the way to the Kingdom’s southwestern borders pressed against the mountain chain separating it from the western realms. As Lorien is separated into several different segments not connected by traditional landmass, across the Kingdom runs an immense railroad that even spans across the sea by means of a great viaduct. The three major sections of Lorien are connected this way, making travel between duchies fairly simple due to the commerce trains that run across these rail lines.

The five duchies are ‘the West End’, covering the entire western landmass of Lorien and ruled by House Alderset, ‘Brandt’, covering the island of the same name and ruled by House Galbrecht. Then there is ‘Nivenhain’ which holds the city of the same name and is situated in the central south of Lorien, connected to the remainder of the realm largely by bridge and ruled by House Revenlow.

After that there is ‘Breven’ to the west of the largest, eastern landmass, beneath the purview of House Revenlow though with the prominent Margraves of House Florent overseeing much of the region. Finally, there is ‘the East End’ - the largest duchy that runs all the way to Lorien’s eastern tip, ruled by House Baringer.

All of these duchies are famed for specific things and carry unique cultures and dialects, largely due to the vast separation of most of them from one another. Even Breven and the East End are fairly separate due to the long mountain range dividing them.

In terms of climate and terrain, they are all fairly similar. The West End is fairly flat with a large number of trees and dense forestry. Brandt, as an island, remains somewhat more temperate than its northern position would suggest, but it is still among the coldest of the duchies. Its coasts are covered in tall cliffs and the interior is overrun by woodlands, though there are several cities along the southern edges of the isle.

Nivenhain, shaped almost like a pointed spear running upwards from the south, is the warmest of the lands but only by a thin margin. Due to this it sometimes - extremely rarely - sees rain, rather than snow. Nivenhain is considered very temperate to those living in Brandt and the East End, though it is still quite cold. Bordering the fairer climate of the south, the urban duchy is surrounded by coast to the north, west and east, and mountains to the south that both blockade and protect it from the harsher sections of Mornoth.

And then, the final two duchies which exist on the eastern section of the Kingdom. Breven and the East End are both very mountainous and covered in hills, with much of the Kingdom’s mining operations occurring within those two duchies. Breven’s climate is very similar to Nivenahin due to the large majority of their population living nearby, and the East End is known to be the coldest and most frigid of all duchies - as one would expect, being the home of Von Rabe.

Though there is much more to say on each of the five duchies, they will be expanded upon in their own articles.
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The Metrics


Economy
Lorien’s economy is largely self-sufficient and they, due to their distance from other nations, do not perform much trade. Being a large nation with an extensive workforce of Hollows, there are few basic necessities that Lorien lacks. However, they are largely empty of most luxury goods and do tend to export lumber and minerals in exchange for silks, spices, luxury-grade glass and materials not found in the nation’s borders.

Within Lorien, wealth is largely determined by class and most professions within a class tend to pay based on the amount of experience and knowledge necessary to perform their profession, as well as market value. The Celebrant tend to acquire their wealth either from tax or tithe, the Argent are paid a considerable sum directly by their Lords and the Lustrians and Savants from their specific earnings.

As Lorien’s technology is best classified as early industrial, mass manufacturing is possible and so most people have access to most goods crafted within the Kingdom. It is land and clothing that are most expensive, as few Rien own their homes; most are technically owned by the Nobility who charge them to lease their property. As Rien people tend to be very concerned of their appearance, mass-manufactured clothing is not to their liking and so most of it is crafted by hand with luxury fabrics.

Aside from this, the average citizen spends the remainder of their funds on food, basic household goods and the services of others, such as the occasional apothecary’s reagents or the counsel of a skilled lawman.

Demographics
Total Population: 36,000,000
Humans: 97%
Sil'norai: 1%
Velsign: 1%
Others: <1%

House Revenlow of Lorien
Duchy of Nivenhain: 7,800,000
Duchy of Breven: 6,100,000
Realm Population: 13,900,000
City of Nivenhain: 3,400,000
City of Rainier: 1,260,000

House Galbrecht of Brandt
Realm Population: 5,600,000
City of Essen: 1,020,000

House Alderset of the West End
Realm Population: 10,300,000
City of Drakenraid: 1,160,000
City of Westfalen: 680,000

House Baringer of the East End
Realm Population: 6,200,000
City of Lienburg: 940,000
City of Gothenburg: 710,000
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